Above is the J4 View of the NME Coordinate Board for you to view, download, and print out for your own use: )
Rules of Engagement
President: Holds office on a black star; White P.
Special Force (wears Beret): Stands to each side of the President; Yellow S.
Air Force: Stationed to each side of the Special Forces; Blue A.
Navy: Docked at the corners next to the Air Force; Red N.
Infantry (no Beret): Lines up in front of the others; Green I.
Moves one space at a time, but not star to star, capturing any combatant occupying the space the President lands on. The President can use a move called Naval One to escape assassination if the President is presently occupying any star. This move can be used as often as necessary but only defensively. In other words, the President cannot use the Naval One unless the President is in immediate threat of assassination; however the President may capture any combatant occupying an adjoining star to which the Naval One allows the President to move.
“P” represents a possible Presidents position and the orange squares represent possible movements from this position.
‘PN” represents the President’s Naval One option.
Moves in a straight line in any direction, but not star to star and not through any other personnel (of like color, or otherwise), capturing any combatant occupying the space the Air Force chooses to land on.
“A” represents a possible Air Force position and the orange squares represent possible movements from this position.
Movement from a star is either to an adjoining star, or three hexagons; however in moving three hexagons from a star, only one of the hexagons surrounding their present position may be touched, then movement must continue in an outward direction. They may move past occupied spaces to get where they are going and capture any combatant occupying their final destination.
“S” represents a possible Special Force position on a star, and the orange squares represent possible destinations from this star.
Movement from a hexagon is either to an adjoining star, or three hexagons in any direction. Play is otherwise the same as above.
“S” represents a possible Special Force position on a hexagon, and the orange circles represent possible destinations from this hexagon.
Moves in a straight line in any direction using only stars. Like an Air Force, the Navy cannot move through other personnel; however it can move between them. This makes it possible for the Navy to engage from its starting position by going between the Infantry occupying the hexagons directly in front of it. Navy captures any combatant occupying the star landed on. However, it cannot move into a black star.
“N” represents a possible Navy position and the orange squares represent the movement possibilities from this position.
Moves one space in any direction except backwards, capturing only with a sideways/lateral movement (relative to their base line). They have the ability to cover each other when separated by one empty space laterally. This flanking ability must be used on their very next turn or it is lost.
Infantry may infiltrate a combatants base (the starting position of a combatant’s President, Special Force, Air Force, or Navy) and be traded for any POW (captured piece) of the infiltrators color which that specific combatant has captured.
‘IS” is a possible Infantry starting position and the orange squares represent possible movements.
‘I” a possible Infantry advanced position and the orange circles represent possible movements.
‘IC” is the Infantry flanking ability and the orange stars are the infantry this move can cover. (The spaces between must be unoccupied).
Black moves first, followed by gray, then white in a clockwise fashion. To find out who is what color, set up all the armies removing the Presidents and place them into a blind (bag, or hat…). Each player then pulls out a President and sits down in front of their army. When a President is assassinated that President’s POW’s are no longer available for Infantry Infiltration.
Too complex to explain here. Check NME’s Youtube channel or americaschess.com for further information.
However, in short, you goal is to make unspoken allies of your combatants. Communicating with a combatant concerning your strategies/plans or to discuss working together to overcome the 3rd combatant during the game is cheating.
*cheating can cost the aligned anything from an Infantry to the game.
Protect your Army, protect you Allies, and always remember to Never Make Enemies. There can be only one winner, thus even the strongest alliances fall apart eventually. And, if the game is being played well, these alliances break and reform every few moves.
When the first President is assassinated (which occurs without warning) that President’s remaining army is left on the board. They can be captured, but they have no value. The POWs of the assassinated President are no longer available for trade. Thus, it may be wise to keep a combatant in the game, if they have something you need.
Play then continues until there is only one President. The last president standing (LPS) is Champion of that game.
A game of NME has 5 potential places:
1st Place assassinates both Presidents.
2nd Place is the last President standing, with only one assassination.
3rd Place assassinates the first President, but is then assassinated themselves.
4th Place has no assassinations, but isn’t assassinated first.
5th Place is the first President assassinated.
A Compromise occurs if, after the first President is assassinated, the two remaining armies consist (in their entirety) of Presidents. In this situation 2nd place goes to the President with one assassination, and 3rd place goes to the President with no assassinations.
Tournament rules are a bit more complex, but this will get you started on your way. Good luck!
PROTECT THE ALLY
A 2 player variation for when you don’t have 3.
Basically, each combatant takes a turn moving the Gray Army.
(Example: Black moves, then Black moves Gray. White moves, then Black moves, then White moves Gray, then White moves… You get the point.)
1st place is acquired when, on your Gray movement, you assassinate your opponents President.
2nd place goes to the Army that assassinates the Gray President.
A stalemate exists when either the Black or White President is assassinated by their opponent.